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Run Timer Demo #1
Run Palette V.2 Cartridge Reproduction
javatari Emulator
Player/Missile Demo #5
07-24-2014
Completed
Movement of player using joystick
Firing of missile using button
Missile 0 - Player 1 collision detection
Missile 1 - Player 0 collision detection
Six digit scoring
Basic sound effects when firing or collision occurs
Basic color effects when collision occurs
Game status (e.g. not started, active game, player has died)
Limit on player lives
Handling of Reset console switch
Turn does not start until player fires first
Randomization of enemy sprite horizontal positions
Corrected code to generate proper vertical sync
Not Completed
Display with number of lives
Extra man logic and sound effects
Additional game modes
Handling of Select console switch to toggle game mode
Handling of player difficultly switches
Change in difficultly of enemy sprite movements as game is played
Two player mode where players take seperate turns
Download ASM source and binary (6 KB)